But even that seems like a problem nowadays. This is the reason that I use Unity and I never add any weird shaders, plugins and now only release simple games for Windows an no other platforms. I simply do not know enough about this GPU stuff to be of much help and it is very frustrating. I have no idea what to do next and thats the scariest part. I will pay cash for advice on how to fix this. If there is someone reading this and has a solution. What would you do first if you saw these crash logs? If your users had this problem what would you do? Would having them run the game with -opengl help at all? I dont even remember as it was about a year ago when I was testing the video idea. I only used one video and it was removed a long time ago and I just saw it in the preloaded shaders last week. I dont even know what shader I deleted tbh. I have never reproduced it but I will try to put together a sample project as my game project is 40+ gigs. The only bad reviews I have received is because of this bug. I even withheld releasing for Mac and Linux because I knew little problems like this would arise. This is killing me to make a game for years of my life and then it doesn't work when I try and do all the things right. Well my game is still crashing for half of the people with the HD Integrated GPU's.
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